It's official. I will be working with Xuedi, Hannah and Brett to build an interactive exhibition based on the research of an awesome group of neurologists at NYU. In the next four weeks. It might seem impossible to build an exhibit in this time frame, but with our combined fabrication, coding and design skills, we will bring the wonder of how your brain processes and understands what you see.

Distilling the Research

Research Topics

Our curators are doing some awesome stuff, understanding how your brain perceives what you see. We spent 2 hours trying to absorb as much detail about the work as possible. We were transfixed, although vision is a core sense, we really take the complex processing for granted. Sure, we can see things move. But just how do we know they moved?

Members of the curatorial team focused on textures and they developed ways to process images to see if a specific part of your brain 'likes' them. I'm butchering the complexity of the work, but it lead to the core idea behind our design. What if you could see how different parts of your brain see things? Even after brainstorming a bunch of different ideas, we remained focused on figuring out a way to show the many different ways you 'see.'

Brainstorming & Development

Using live video as a springboard, visitors can plug and unplug visual cables to compare how different areas ‘see’ in real time.

When visitors connect cables to the visual processing areas, they see a video of themselves filtered according to that area of the brain. For example, plugging in the color vision area allows the visitor to see the effect of color in what we see. Visitors can plug in to 4 areas simultaneously to compare how they process our sight.

In addition, a 3D model of the brain lights of the visual cortex we believe are responsible for processing vision.

I'll be posting photos of the storyboard and our original concepts soon.

What's next?

We are about to begin fabrication. It's a big effort, using multiple tools and materials. Also in production: graphics and text panels. And experimentation with interface components.

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